| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | -2 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | -1 | -1 |
Pack Tactics. The Gnoll Wretch has Advantage on an attack roll against a creature if at least one of the Gnoll’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Keen Scent. While within 10ft or less of a Gnoll Wretch you must succeed a DC10 Constitution saving throw or be detected.
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 7 (2d4 + 3) Piercing damage.
After the Gnoll successfully Bites a creature that creature becomes grappled. On their turn they can make a contested athletics check to free themselves from the Gnoll Savages jaws, on a failed they take an additional 1d6 piercing damage.
You may attempt to move while bitten but for every 5ft moved you sustain an additional 1d4 piercing damage. When moving while bitten your movement is halved.
On the Gnolls next turn can (if the creature is medium or smaller) attempt to drag the creature they have grappled. While dragging their movement speed is also halved.
Description
Gnoll Wretches are demented cackling beasts driven mad by their hunger. The Gnoll Wretch lives often in seclusion, slowly starving and eating anything that moves. Their minds have deteriorated beyond repair but some can still make out certain key Gnoll words.







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