Medium Or Small Fiend (Gnoll), Chaotic Neutral
AC 13 Natural Armour    Initiative +1 (11)
HP 16 (2d10 + 6)
Speed 45 ft., Wretched Gnoll’s often run on all fours.
Mod Save
STR 12 +1 +1
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 6 -2 -2
WIS 10 +0 +0
CHA 8 -1 -1
Skills Perception +5, Stealth +4
Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages Gnoll Some Wretched Gnolls still retain fragments of the language but the majority are too far gone to speak it.
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The Gnoll Wretch has Advantage on an attack roll against a creature if at least one of the Gnoll’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Keen Scent. While within 10ft or less of a Gnoll Wretch you must succeed a DC10 Constitution saving throw or be detected.

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 7 (2d4 + 3) Piercing damage.

After the Gnoll successfully Bites a creature that creature becomes grappled. On their turn they can make a contested athletics check to free themselves from the Gnoll Savages jaws, on a failed they take an additional 1d6 piercing damage. 
You may attempt to move while bitten but for every 5ft moved you sustain an additional 1d4 piercing damage. When moving while bitten your movement is halved.

On the Gnolls next turn can (if the creature is medium or smaller) attempt to drag the creature they have grappled. While dragging their movement speed is also halved.

Description

Gnoll Wretches are demented cackling beasts driven mad by their hunger. The Gnoll Wretch lives often in seclusion, slowly starving and eating anything that moves. Their minds have deteriorated beyond repair but some can still make out certain key Gnoll words.

Habitat: DesertForestHillMountainSwamp

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