Armor Class
12
(leather armor)
Hit Points
12
(2d8 + 4)
Speed
35 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Reckless Abandon. The fisherman has advantage on saving throws against being charmed or frightened.
Actions
Fishing Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (2d6 + 1) slashing damage.
Net. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) slashing damage and the target must succeed on a DC 12 Constitution saving throw or be grappled for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Moaning and screaming, these rotting fishermen throw themselves at anything living with reckless abandon.







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