Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 12 (2d8 + 4)
Speed 35 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Reckless Abandon. The fisherman has advantage on saving throws against being charmed or frightened.

Actions

Fishing Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (2d6 + 1) slashing damage.

Net. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) slashing damage and the target must succeed on a DC 12 Constitution saving throw or be grappled for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Moaning and screaming, these rotting fishermen throw themselves at anything living with reckless abandon. 

Monster Tags: NPC

Habitat: Urban

PalmerHam

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