Medium Humanoid, Lawful Evil
AC 15 (hide armor)    Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 12 +1 +3
CHA 10 +0 +0
Skills Athletics +4, Perception +3, Stealth +5, Survival +3
Resistances Cold
Senses Passive Perception 10
Languages Common, Giant, Thieves' Cant
CR 1/2 (XP 100; PB +2)
Traits

❄️ Bandit Cunning. The Winter Bandit has advantage on saving throws against being charmed or frightened.

❄️ Bandit Tactics. When an ally is within 5 feet of a creature the Winter Bandit can see, the Bandit deals an additional 2 (1d4) damage on weapon attacks made against that creature.

❄️ Winter Hardened. The Winter Bandit is adapted to harsh, frozen environments. They ignore difficult terrain caused by snow or ice, and they have resistance to cold damage. While in snowy terrain, their movement speed increases by 10 feet as they expertly navigate ice and drifts.

Actions

Multiattack. The Winter Bandit makes two melee attacks with its handaxes.

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 6 (1d6 + 3) slashing damage plus (1d4) cold damage.

Light Crossbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d8 + 3) piercing damage.

Habitat: Any

theundeadprince1234

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