Biomancy - manipulation of the body
- bones
- muscles
- organs
bleeding - additional 1d6 damage every round that a bloody wound is not healed.
perfect body
Unarmed Strike - due to your increased muscle mass, you may add your constitution modifier to attack rolls and damage rolls of your unarmed strikes, this ability also grants you a 1d6 for the attack.
Removal of sense - at a number of times equal to your constitution modifier, you may restrict a sense from an individual, to do so, the individual must roll a DC x consitution save, on a fail, the caster can choose which sense to restrict, for up to 3 rounds.
Bone Manipulation - as an action, a number of times equal to your consititution modifier, you can touch a creature and manipulate their bones, either to damage their skeletal structure or to ruin their body's foundation. (damage - con save/ 8d6 piercing damage + bleeding)
Roids - as a bonus action you may add your constitution modifier to the attack rolls and damage rolls of one creature who uses physical attacks (1 round).
Bone Blade - as a bonus action, you may turn your own bones into a sword, that you may attack with, it has a magical +1 to hit and damage, as well as being a 1d8+STR+CON for damage.
you missed - as a reaction you may shift your vital organs and skin to lessen the damage taken, take half damage from a single source once per turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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