Large Construct, Unaligned
Armor Class 22 (natural armor)
Hit Points 350 (20d10 + 100)
Speed 30 ft., fly 80 ft.
STR
26 (+8)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Skills Athletics +15
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Power Hungry. The Wyrmbreaker requires massive amounts of arcane energy to function. The Wellspring acts as a battery and grants the suit levels of power. The wearer or another creature may use a 2nd level or higher spell slot to grant the suit a level of power. Higher level spell slots grant an additional level of power per level of the slot used.

The suit consumes one level of power per hour when worn, and one level per 30 seconds (5 rounds) when in combat.

Wearer spells. The suit's wearer may attempt to cast one of their own spells through armor must carefully synergize the magic with that of the suit. The wearer must make a spellcasting ability check (DC 15); on a failure, the spell is absorbed by the suit and the spell has no effect.

Immutable Form. The Wyrmbreaker is immune to any spell or effect that would alter its form.

Magic Resistance. The Wyrmbreaker has advantage on saving throws against spells and other magical effects, but uses its wielder's statistics for WIS, INT, and CHA.

Magic Weapons. The Wyrmbreaker's weapon attacks are magical.

Actions

Multiattack. The Wyrmbreaker makes three melee attacks.

Grapple. The Wyrmbreaker may use replace any melee attack with a grapple (+15)

Thunder Gauntlet. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 10) bludgeoning damage plus 11 (2d10) thunder damage.

Arcane Cannon (Recharge 3-6). Ranged Weapon Attack: +15 to hit, range 600/2400 ft., one target. Hit: 50 [rollable](10d10+10);

Bonus Actions

Magical Repair. As a bonus action, the wearer can use one level of power to repair the suit for 4d10+10.

Restrain. The wearer may make an athletics check to try and restrain a grappled creature (+15)

Reactions

Elemental Absorption (5 per day). Whenever the Suit is subjected to a dragon's breath weapon or similar elemental effect, it takes no damage and instead regains a number of hit points equal to the elemental damage dealt. The absorbed elemental effect also grants an additional power level if the effect deals over 40 damage of any type.

Previous Versions

Name Date Modified Views Adds Version Actions
5/3/2025 2:38:40 PM
1
1
--
Coming Soon
PMJHS

Comments

Posts Quoted:
Reply
Clear All Quotes