Power Hungry. The Wyrmbreaker requires massive amounts of arcane energy to function. The Wellspring acts as a battery and grants the suit levels of power. The wearer or another creature may use a 2nd level or higher spell slot to grant the suit a level of power. Higher level spell slots grant an additional level of power per level of the slot used.
The suit consumes one level of power per hour when worn, and one level per 30 seconds (5 rounds) when in combat.
Wearer spells. The suit's wearer may attempt to cast one of their own spells through armor must carefully synergize the magic with that of the suit. The wearer must make a spellcasting ability check (DC 15); on a failure, the spell is absorbed by the suit and the spell has no effect.
Immutable Form. The Wyrmbreaker is immune to any spell or effect that would alter its form.
Magic Resistance. The Wyrmbreaker has advantage on saving throws against spells and other magical effects, but uses its wielder's statistics for WIS, INT, and CHA.
Magic Weapons. The Wyrmbreaker's weapon attacks are magical.
Multiattack. The Wyrmbreaker makes three melee attacks.
Grapple. The Wyrmbreaker may use replace any melee attack with a grapple (+15)
Thunder Gauntlet. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 10) bludgeoning damage plus 11 (2d10) thunder damage.
Arcane Cannon (Recharge 3-6). Ranged Weapon Attack: +15 to hit, range 600/2400 ft., one target. Hit: 50 [rollable](10d10+10);
Magical Repair. As a bonus action, the wearer can use one level of power to repair the suit for 4d10+10.
Restrain. The wearer may make an athletics check to try and restrain a grappled creature (+15)
Elemental Absorption (5 per day). Whenever the Suit is subjected to a dragon's breath weapon or similar elemental effect, it takes no damage and instead regains a number of hit points equal to the elemental damage dealt. The absorbed elemental effect also grants an additional power level if the effect deals over 40 damage of any type.
Previous Versions
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Coming Soon
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