Large Aberration, Chaotic Neutral
Armor Class 13 Natural armor
Hit Points 40 (5d10 + 15)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
7 (-2)
Skills Perception +1
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 11
Languages Slaad, Telepathy 60 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic ResistanceThe slaad  has advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point

Actions

Multiattack. The slaad makes three attacks: two with its claws, and one with its bite.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) [slashing] damage. 

Bite. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) [piercing] damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be infected with a disease-a minuscule slaad egg. A humanoid can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host  starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process. If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated.

 

 

Description

Yellow Slaad

Monster Tags: Slaad

AmnonHope

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