Resilience Resilience: to slashing piercing bludgeoning immune to necrotic
Multiattack. The Wretch makes two claw attacks. Claw. Melee Weapon Attack: + 7 to hit, reach 5 ft., one target. Hit: (2d6 + 5) slashing damage.
Rage Mutation. it enters a frenzy has an Bonus action While frenzied, it gains advantage on all melee attacks and saving throws, and adds +2 damage to all melee attacks.
Lashing Frenzy. Reaction: When a creature within 5 feet of the Wretch hits it with a melee attack, the Wretch immediately makes one claw attack against that creature
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/3/2025 3:58:00 AM
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5/15/2025 12:42:52 AM
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9
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Coming Soon
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