Large Elemental, Chaotic Neutral
Armor Class 25 Natural armor
Hit Points 600 (600d20)
Speed 300 ft., Hover
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Damage Immunities All damage from spells, Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 300ft, Passive Perception 20
Languages All All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Magic resistance: Rifttear has resistance to spell damage.

Magic weapons: Rifttear’s attacks are magic

 

Actions

Rift of annihilation: each creature in a 200ft radius of Rifttear must make a DC 25 constitution saving throw or be annihilated. On success the creature takes 100 force damage.

Legendary Actions

Rifttear can take one legendary action only at the end of a creature’s turn.

Attack: Rifttear does one attack.

Mythic Actions

Rift creation: when Rifttear dies he turns into a sphere of annihilation. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Jjnacho

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