Magic resistance: Rifttear has resistance to spell damage.
Magic weapons: Rifttear’s attacks are magic
Rift of annihilation: each creature in a 200ft radius of Rifttear must make a DC 25 constitution saving throw or be annihilated. On success the creature takes 100 force damage.
Rifttear can take one legendary action only at the end of a creature’s turn.
Attack: Rifttear does one attack.
Rift creation: when Rifttear dies he turns into a sphere of annihilation.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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