Armor Class
13
Natural Armor
Hit Points
22
(4d8 + 4)
Speed
30 ft., climb 20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
13
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
DEX +2
Skills
Acrobatics +4, Athletics +2
Damage Resistances
Piercing from nonmagical attacks, Cold, Necrotic
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft, Passive Perception 16
Languages
Understands Common but cannot speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Remembrance. If within 30 ft. of Captain Draven Mourne, "The Chain-Tide", they have advantage on attacks.
Cling to the Rigging. Wretched Crew has advantage on checks and saves made to resist being knocked prone or moved against its will while aboard a ship.
Actions
Flintlock. Ranged Weapon Attack: +4 to hit, 60/120 ft., 1 target.
Hit: (1d10 + 4) Piercing damage
Smack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d4 bludgeoning damage, target must make a DC 14 Dex save or be knocked prone.
Description
A lost skeletal soul.







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