Master of Malfunctions.
Foreman Gobblegrub has advantage on any check made to sabotage, jam, or jury-rig mechanical devices. Once per short rest, he can cause a non-magical mechanical item within 30 ft. to break or misfire (DM’s discretion on effect).
Goblin Cunning.
Gobblegrub can take the Disengage or Hide action as a bonus action on each of his turns.
Scrapplate Shield (Recharge 5–6).
Made from brewery tanks and broken carts, Gobblegrub's shield can block an incoming attack, adding +5 to AC until the start of his next turn. However, if an attack hits him while the shield is up, it breaks and becomes unusable until repaired.
Toxic Brewflinger (3/day).
Gobblegrub hurls a flask of volatile brewing waste at a point he can see within 60 ft. All creatures in a 10-foot radius must make a DC 13 Dexterity saving throw or take 3d6 acid damage and become poisoned for 1 minute. On a successful save, they take half damage and are not poisoned.
Actions
Rusty Wrench Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Keg Launcher (Recharge 4–6).
Foreman Gobblegrub pulls a lever on a shoulder-mounted contraption and fires a flying mini-keg at a target within 80 ft.
Ranged Weapon Attack: +5 to hit, one target.
Hit: 11 (2d8 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
"Ain’t nothin’ wrong with a little brew-based warfare! Let’s see ya dodge THIS, ya stinkin’ sparkle-breathers!"
Loot Ideas:
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A cracked set of brewer’s tools with hidden compartments
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A half-functioning "Kegflinger" that can be repaired by an artificer
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A suspicious journal with plans for a goblin-run brewery monopoly
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
"Gnomish swear words only" I like this guy already
well thought out stat block, unique abilities, the only thing wrong with this is that this guy is the scrapple shield not being a reaction or something, and the toxic brewflinger not being an action or something
Good notes, I'll have to go in and change those 🤔
I AM MAKING A CHARACHTER OF THIS GUY
Have fun with him!