Medium Humanoid (Dwarf), Lawful Evil
Armor Class 17 Spectral
Hit Points 120 (9d8 + 18)
Speed 25 ft.
STR
10 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +7, INT +5, WIS +6
Damage Resistances Cold, Necrotic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 14
Languages Dwarvish, Undercommon
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Actions

 Multiattack: The priest makes two melee attacks with its staff or one spell attack.

🧠 Soul Echo (Recharge 5–6)

Zal’goroth summons a ghostly echo of a PC’s signature attack or spell—fully mimicked, using their stats and effects (e.g., Gareth’s Eldritch Blast with push).

🧿 Possession (Recharge 6)

Target within 30 ft must succeed DC 16 Charisma save or be possessed for 1 minute.

Zal’goroth controls movement and bonus actions. Save again at end of each turn.

🕯 Wail of the Forgotten (1/encounter)

All creatures within 60 ft make DC 15 Wisdom save or are stunned until the end of their next turn and forget something meaningful (RP).

Spellcasting (DC 16, +8 to hit)

Zal’goroth is a 10th-level spellcaster. INT is his casting stat.

 

Legendary Actions

Legendary Actions (2 per round)

  • Echo Step: Teleport 15 ft and leave a 1-HP shadow clone for 1 round
  • Soul Tether: Force target to make DC 15 Wis save or take half Zal’goroth’s damage for 1 round
  • Memory Burn: DC 14 Int save or target has disadvantage on next spell/ability check

Lair and Lair Actions

🧭 Lair Actions (1/round on 20 initiative)

  1. Memory Pulse: DC 15 Wis save or take 1d10 psychic and forget a detail or lose access to 1 spell next round
  2. Echo of the Fallen: Summons a shadow echo of any dead PC/NPC. Makes one attack/spell then vanishes
  3. Withering Spiral: 10-ft radius burst deals 2d6 cold + 2d6 necrotic (Dex save DC 15 half); targets cannot regain HP until next turn

Monster Tags: dwarf

Habitat: Underdark

notoriousWRG

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