| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 13 | +1 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 5 | -3 | -3 |
| CHA | 5 | -3 | -3 |
Maneuverability: walk speed is not reduced by difficult terrain.
Tactical retreat: the undead soldier using this will disengage along with two creatures next to it.
Undead Fortitude: If an undead creature is reduced to 0 hit points, it may make a Constitution saving throw to drop to 1 hit point instead.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 4) [slashing] damage.
Grenade. Ranged Weapon Attack: dex save 14, throw range 5/15., every target in 5 feet. hit 3 (4 d6 + 10) [shrapnel] damage. (Soldier can hold grenade in hand and it will explode, dealing damage around the soldier but also take damage to the soldier.)
pin puller: this lets soldier pull a pin for 1 grenades
Swordplay: if the target fails a melee attack by getting a 5 or lower the undead soldier will attack with a melee attack.
Description
This monster is a soldier who had come to disease and was buried during the war. It eventually was resurrected when a powerful necromancer came through the trenches to get an undead Army after The necromancer was defeated, his forces horse scattered. So these undead soldiers roam the lands searching for one more fight.
Imagine a zombie wearing a soldier's armor.







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Posted Jun 3, 2025I made a mistake with a tactical retreat, it's supposed to be a bonus action.