Armor Class
17
(natural armor)
Hit Points
126
(15d10 + 60)
Speed
40 ft., climb 30 ft., burrow 20 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
16
(+3)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
INT +6, WIS +6
Damage Vulnerabilities
Radiant
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Unconscious
Senses
Darkvision 80 ft., Truesight 80 ft., Passive Perception 12
Languages
Abyssal, Telepathy 120 ft. Telepathy, abyssal
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Eyes of the abyss. darkness doesn't impede the the surrounding creatures darkvision.
Light Sensitivity. While in bright light, the Abyss Being has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Abyss Stealth. While in dim light or darkness, the Abyss Being can make stealth rolls gains advantage and turns it in to a bonus action.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) slashing/psychic damage
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
8/1/2019 1:14:45 AM
|
4
|
1
|
5e
|
Coming Soon
|
|
8/9/2019 4:46:49 AM
|
72
|
0
|
--
|
Coming Soon
|
|
11/15/2019 2:14:36 AM
|
147
|
3
|
5e
|
Coming Soon
|
Why is this not a fiend?
it's more of a mythical creature than a hellish beast
Sorry, I saw “Abyss” and thought you were referring to “The infinite layers of the Abyss”.
Great monster, though