Small Humanoid, Lawful Good
AC 12    Initiative +2 (12)
HP 35 (7d6 + 7)
Speed 40 ft., climb 30 ft.
Mod Save
STR 8 -1 -1
DEX 15 +2 +2
CON 12 +1 +1
Mod Save
INT 18 +4 +4
WIS 16 +3 +3
CHA 14 +2 +2
Skills Stealth +6
Gear Ancient Iron Fortress of Chitana
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
CR 1/2 (XP 100; PB +2)
Traits

Last Effort: When Yimi Chitana reaches 0 hit points while within the Ancient Iron Fortress of Chitana she can start the autodestroction sequence of the fortress, in 3 turns ALL creatures objects and strocutres within 60ft of this Ancient Iron Fortress must succeed in a DC 25 Dexterity saving throw taking 10d6 fire damage + 10d6 thunder damage a creature that fails this saving throw for 5 or more takes an additional 10d6 bludgeoning damage as it is hit by the pieces of the exploded fortress. 

The Ancient Iron Fortress of Chitana is destroyed when this effect is activated and the rider within dies and is turn to a charded corpse.

Studied Engenier: Yimi Chitana has advantage on all Intelligence and Wisdom based rolls and saving throws.

Actions

Dagger: Melee Weapon Attack +4 to hit, 5ft reach, one target for 1d4+2 piercing damage.

Bonus Actions

Fast Feet: Yimi Chitana can use the hide, desingage or dash action as a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2025 1:37:42 PM
1
1
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Coming Soon
Corpse_on_the_Trone

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