Hideous. if a player is surprised by this creature then they make a constitution 15 saving throw or be frightened
Petrify. a player must make a 14 constitution save or have the condition petrify
Creep. one player makes a wisdom check, apon a failure Aarokith becomes unnoticed and ends combat.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 8) [bludgeoning] damage.
Pincers. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. hit: 15 (3d8 +6) [slashing] damage
Venomous tail. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. hit: 10 (3d6+2) [slashing] damage, and 25 (3d10+10) [poison] damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A giant scorpion but its torso is bigger and its pincers are similar to the carrion crawlers. Also similar to the carrion crawler, it is often found on walls and likes to surprise players from there. Though not usually deadly, this monster can be a real pickle for low level characters.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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Coming Soon
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