Huge Beast, Any Alignment
Armor Class 12 Natural Armor: Exoskeleton
Hit Points 60 (10d10 + 10)
Speed 20 ft., climb 15 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +5
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hideous. if a player is surprised by this creature then they make a constitution 15 saving throw or be frightened

 

Actions

Petrify. a player must make a 14 constitution save or have the condition petrify

Creep. one player makes a wisdom check, apon a failure Aarokith becomes unnoticed and ends combat.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 8) [bludgeoning] damage.

Pincers. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. hit15 (3d8 +6) [slashing] damage

Venomous tail. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. hit 10 (3d6+2) [slashing] damage, and 25 (3d10+10) [poison] damage

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 A giant scorpion but its torso is bigger and its pincers are similar to the carrion crawlers. Also similar to the carrion crawler, it is often found on walls and likes to surprise players from there. Though not usually deadly, this monster can be a real pickle for low level characters.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2025 3:30:49 PM
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Coming Soon

Habitat: Any

pc84473

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