| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 14 | +2 | +2 |
| CHA | 6 | -2 | -2 |
Pack Tactics. The Wulg has advantage on an attack roll against a creature if at least one of the Wulg’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sure-Footed. The Wulg has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Snow Camouflage. The Wulg has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Mountable. Wulgs can be tamed and used as Medium mounts. A trained Wulg can carry a Small or Medium creature and is considered sure-footed on icy slopes.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Wulgs travel in small packs across icy mountains and snowdrifts, hunting in coordination. They are often spotted trailing larger predators like Barioth or stalking lone travelers. Intelligent and cunning, some have been successfully domesticated by hunters in the Hoarfrost Reach.







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