AC
16
Twisting Plate
Initiative
+2 (12)
HP
38
(1d4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +3 |
| CHA | 16 | +3 | +5 |
Resistances
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities
Charmed, Frightened
Senses
Darkvision 60, Passive Perception 11
Languages
--
CR
3 (XP 700; PB +2)
Traits
Knight's Code: The Wyrd Knight refuses to attack a creature who drops their weapon or yields.
Reverie Step: The Wyrd Knight teleports up to 30 feet to a space it can see, leaving behind an illusory double that lasts until the start of its next turn. Attacks made against the illusion waste the action.
Actions
Dreamblade: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2d6 slashing damage.







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