Medium Fey
AC 16 Twisting Plate    Initiative +2 (12)
HP 38 (1d4)
Speed 30 ft.
Mod Save
STR 17 +3 +3
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +3
CHA 16 +3 +5
Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 11
Languages --
CR 3 (XP 700; PB +2)
Traits

Knight's Code: The Wyrd Knight refuses to attack a creature who drops their weapon or yields.

Reverie Step: The Wyrd Knight teleports up to 30 feet to a space it can see, leaving behind an illusory double that lasts until the start of its next turn. Attacks made against the illusion waste the action.

Actions

Dreamblade: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2d6 slashing damage.

 

SnowShankington

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