| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 16 | +3 | +5 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | +0 |
| WIS | 12 | +1 | +3 |
| CHA | 10 | +0 | +2 |
Amorphous Body. The Writhing Husk can squeeze through spaces as narrow as 1 inch wide without squeezing.
Toxic Vitality. When the Writhing Husk takes slashing or piercing damage, each creature within 5 feet must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage.
Rotten Regeneration. At the start of its turn, the Husk regains 5 hit points if it has at least 1 hit point. This trait ceases to function if it takes radiant damage.
Multiattack. The Writhing Husk makes two Tentacle Slam attacks.
Tentacle Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: 10 (2d6 + 3) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and be poisoned until the end of its next turn.
Necrotic Pulse (Recharge 5–6). The Husk releases a wave of foul energy. Each creature within 15 feet must make a DC 13 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much on a success. Living plants take double damage.
Unravel. The Husk can collapse into a writhing mass, moving through enemy spaces until the end of the turn. It ignores opportunity attacks this turn.
Venomlash Reflex: The Writhing Husk lashes out with a venom-dripping tendril.
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The target must succeed on a DC 13 Dexterity saving throw or take:
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1d8 poison damage
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1d6 necrotic damage
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On a failed save, the target is also poisoned until the end of its next turn.
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Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Formed from the tangled hatred of life and death itself, the Writhing Husk is a failed imitation of humanity—created not by evolution, but by some cursed mockery of it. Each is a convergence of festering life: serpentine tentacles coiling together into a humanoid form, pulsing with foul vitality. Scholars speculate these beings emerge near places where the veil between life and rot has thinned—cursed swamps, blighted ruins, or long-forgotten laboratories beneath the roots of the Life Tree.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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