| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Rooted Regeneration. If Yip starts its turn rooted in soil or plant matter, it regains 10 hit points. If uprooted or not touching earth or plants, it does not regain hit points.
Camouflage. Yip has advantage on Dexterity (Stealth) checks made to hide in natural vegetation.
Multiattack. Yip makes two vine whip attacks.
Vine Whip. Melee Weapon Attack: +6 to hit, reach 15 ft., one target.
Hit: 12 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be pulled 10 feet closer to Yip.
Pollen Burst (Recharge 5–6). Yip releases a cloud of magical pollen in a 20-foot radius. Creatures in the area must succeed on a DC 15 Constitution saving throw or be poisoned and blinded for 1 minute. Affected creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Entangling Vines. As a bonus action, Yip can cause vines to sprout and attempt to restrain one creature within 15 ft. The target must succeed on a DC 15 Strength saving throw or be restrained until the end of Yip’s next turn.
Vine Lash. When a creature Yip can see attacks a target other than Yip within 10 feet, Yip can use its reaction to make a Vine Whip attack against the attacker.
Description
Two large leaves part, revealing a knobby, bark-like face with bright, dew-speckled eyes set deep in a tangled crown of tendrils. The creature tilts its leafy head with a soft creak, its vines twitching like fingers seeking the warmth of company.
It doesn’t speak, but you feel a gentle presence in your mind—a soft, wordless emotion: hope.
The vines quiver once more, then one lifts as if in a wave. It’s almost… shy. Alone. Waiting







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