Tiny Aberration (Shapechanger), Neutral
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Psychic
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Deep Speech
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The familiar can use its action to polymorph into 1-2 beast forms from the Summon Familiar spell or back into its true form. The forms are chosen by the patron that creates the familiar, and the familiar's statistics are the same in each form except for movement speed(s). Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Deep Sight. Magical darkness doesn't impede the familiar's darkvision.

Magic Resistance. The familiar has advantage on saving throws against spells and other magical effects.

Actions

Touch of Madness. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) cold damage, and the target must make a DC 11 Wisdom saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one.

Invisibility. The familiar magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the familiar wears or carries is invisible with it.

Description

The Great Old One Familiar is a tiny aberration that doesn't belong in this dimension. It was given to (or forced upon) a warlock by their Great Old One through a Pact of the Chain. Each familiar resembles its creator, meaning that regardless of its natural appearance it's horrifying, unnatural, and beyond normal description. 

In most situations, it uses its Invisibility to avoid exposing itself to a world that could never understand. It's Shapechanger ability allows it to blend into the world by impersonating local creatures when necessary.

Note: For gameplay purposes this is an Imp. The purpose of this creature is to offer an RP-appropriate familiar for Warlocks with the Great Old One patron that has the same benefits and powers as the Imp. You could think of it as a tiny Cthulhu, a little floating Yog-Sothoth, or a diminutive avatar of whatever other patrons you come up with. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2020 2:42:10 PM
1701
18
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Coming Soon

Monster Tags: Shapechanger

jerclarke

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