Large Dragon, Neutral
Armor Class 16 Natural armor
Hit Points 123 (13d10 + 52)
Speed 30 ft., fly 45 ft., burrow 35 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, DEX +9, CON +17, WIS +13, CHA +15
Skills History +7, Insight +8, Perception +13
Damage Resistances Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Tremorsense 30 ft, Passive Perception 23
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Chaotic Slumber.

Though not fully in control of its powers, the young Snoring Dragon is prone to sudden naps and bursts of energy. At the start of each of its turns, roll a d6:

 

  • On a 1, the dragon falls asleep until the start of its next turn (treated as unconscious but wakes if damaged).
  • On a 6, the dragon gains advantage on all attacks and saving throws until the end of its turn.

 

Soothing Aura. (While Asleep)

While the dragon is asleep, all creatures it considers friendly within 40 feet regain 5 hit points at the start of their turns.

 

Spongy Scales.

The dragon has resistance to bludgeoning damage from nonmagical weapons and immunity to falling damage.

 

Bouncy Chaos.

The dragon’s physical behavior is erratic. Opportunity attacks against it are made with disadvantage if it moved 10 feet or more that turn.

 

Mistaken Identity.

The dragon’s soft body and playful demeanor often lead others to mistake it for a domesticated creature or magical pet. A DC 17 Arcana or Nature check is required to correctly identify it.

 

Actions

Multiattack.

The Young Snoring Dragon makes two attacks: one with its Bite and one with its Claw.

 

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 4 piercing damage.

 

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.

 

Melatonin Breath (Recharge 5–6).

The dragon exhales a soothing lavender-colored gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature falls asleep for 1 minute (this is a magical sleep). The target can repeat the save at the end of each of its turns, waking on a success or if it takes damage.

While asleep from this breath, the creature takes 2d10 + 3 poison damage at the end of each of its turns until they wake up.

 

Bonus Actions

Energy Surge (Recharge 5–6).

The Young Snoring Dragon releases a sudden burst of chaotic energy from its scales. Until the start of its next turn, the dragon is surrounded by drowsy, shimmering motes.

  • The next creature that hits the dragon with a melee attack before the start of its next turn must succeed on a DC 15 Wisdom saving throw or fall asleep for 1 round (until the end of its next turn).
  • Creatures immune to being charmed or that do not sleep (such as constructs or undead) are unaffected.

 

Reactions

Reflexive Drowsing Curse.

When the Young Snoring Dragon is hit by a melee attack from a creature within 10 feet, it can reflexively emit a puff of dream-magic.

The attacker must succeed on a DC 15 Constitution saving throw or suffer one of the following effects (roll a d4, or the DM chooses):

  1. Sudden Fatigue. The creature has disadvantage on its next attack roll or ability check before the end of its next turn.
  2. Heavy Limbs. The creature’s speed is halved until the end of its next turn.
  3. Micro-Nap. The creature is stunned until the start of its next turn.
  4. Lucid Confusion. The creature must use its reaction (if available) to move up to 10 feet in a random direction.

Once used, the dragon can’t use this reaction again until the start of its next turn.

 

Description

 

  • Personality: Young Snoring Dragons are playful, unpredictable, and far more excitable than their older counterparts. They often oscillate between chaotic bursts of energy and sudden crashes into deep, magical sleep. While not malicious, their mood swings and magically charged yawns can cause unintentional chaos around them.
  • Social Behavior: These dragons are more curious about the world than older Snoring Dragons, and may interact with travelers, prank adventurers, or collect bizarre, colorful objects like squeaky toys, plushies, or enchanted blankets. They tend to “adopt” local kobold tribes or druids, especially ones that tolerate their messy sleeping habits.
  • Magical Nature: Though less powerful than adults or ancients, Young Snoring Dragons often exhibit unpredictable surges of dream-magic. Their aura still promotes rest and recovery — though it’s often unstable, fluctuating between gentle and chaotic.
  • Reputation: Some cultures treat these dragons like minor trickster spirits — beings of restlessness and renewal. While still considered sacred by druidic orders, they are also seen as temperamental and best approached with snacks and caution.
  • Common Misunderstandings: Due to their white, fluffy appearance and tendency to float a few feet when yawning or rolling, some mistake them for juvenile cloud dragons or even overgrown air elementals.

 

Lair and Lair Actions

Lair Description

Young Snoring Dragons do not typically establish their own lairs. Instead, they make their homes in or near the lairs of Adult or Ancient Snoring Dragons. These lairs, already filled with soft hoards of pillows, blankets, plushies, and enchanted comfort items, are often expanded by the younger dragons with more chaotic flair.

The younger dragons carve out their own cozy dens within the main lair — often messier, more colorful, and riddled with misplaced hoard items, broken trinkets, and odd collections (like shiny buttons or squeaky objects). Their personal spaces may also include rudimentary forts made of cushions and furniture dragged from nearby towns.

Around these lairs, small civilizations of kobolds, monks, or druids often coexist peacefully, tending to both the older and younger dragons. The Young Snoring Dragons are often more social than their elders, especially with children, students, and prank-loving kobolds. They may participate in village life in bursts of energy, then disappear for long naps.

In the dojo-like chambers of Ancient Snoring Dragons, younger ones are sometimes seen mimicking training routines or goofing off during serious lessons. Though disruptive, they’re also seen as a kind of chaotic blessing — embodiments of youth, rest, and potential.

 

Monster Tags: KoboldEpic Monster

Habitat: CoastalHillMountain

ShadeTheKing

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