Medium Undead, Lawful Evil
Armor Class 16 (Studded Leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
5 (-3)
Skills Acrobatics +6, Perception +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Common plus one other language but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dead Ambusher. The skeleton archer has a +3 bonus to Initiative rolls and cannot be surprised.

Archery. The skeleton archer has a +2 bonus to attack rolls it makes with ranged weapons.

Sharpshooter. Attacking at long range doesn't impose disadvantage on the skeleton archer's ranged weapon attack rolls. Furthermore, the archer's ranged weapon attacks ignore half and three-quarters cover. Lastly, if the archer make an attack with a ranged weapon that it is proficient with, it can choose to take a -5 penalty to the attack roll. If that attack hits, it adds +10 to the attack's damage.

Actions

ShortswordMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

LongbowRanged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Bonus Actions

Flaming Arrow. Once per combat and as a bonus action, the skeleton archer can light one of its arrows on fire, making its next longbow attack deal an additional 2d4 fire damage.

Poisoned Arrow. Once per combat and as a bonus action, the skeleton archer can coat one of its arrows with poison, making its next longbow attack deal an additional 1d6 poison damage and force the target to make a DC 12 Consitution check. On failure, the target is Poisoned for 1 minute and repeats the saving throw at the beginning of each of its turns until it succeeds.

Habitat: Planar (Shadowfell)UnderdarkUrban

Nova7770

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