Mod | Save | ||
---|---|---|---|
STR | 3 | -4 | -4 |
DEX | 22 | +6 | +8 |
CON | 10 | +0 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 6 | -2 | -2 |
WIS | 18 | +4 | +6 |
CHA | 6 | -2 | -2 |
Aquatic. The feesh can only breathe underwater.
Forever Feesh. If a creature comes into contact with the feesh, they suffer the effects of the Flop attack.
Forever Flopper. The feesh is immune to suffocation, and gains +30ft to walking speed when it should be suffocating. This trait can be removed with a splash of salty holy water after the feesh has been out of water for a full day.
Magic Immunity. The feesh is immune to magic.
Super High Flop. The feesh has a high jump of 300ft, and is immune to fall damage.
Flop. Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: If the target isn't a construct, ooze, or already a feesh, they turn into a feesh and act like a feesh. This process is only reversable if the target suffocates to death as a feesh.
Tail slap. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8(1d4 + 6) feesh damage.
Description
some rando god though it would be funny to pull a feesh prank on all the other gods and somehow it went waaaaaaaaaaaaaaaay too far.
Use these guys to troll your players.
Feesh fans unite
you know what that means
F I S H
That’s so funny
Yay
🐟
how is this cr 1/8?!?!?!?!?!
STAWP THIS ONE IS YOURS TOO??? BAHAHAHAHA
Beautiful... the spirit of Mario Maker lives on...
you need to make it so if you do the super flop and tail slap at the same time to deal more damage