Tiny unknown, Unaligned
AC 16    Initiative +6 (16)
HP 2 (1d4)
Speed 10 ft., swim 50 ft.
Mod Save
STR 3 -4 -4
DEX 22 +6 +8
CON 10 +0 +2
Mod Save
INT 6 -2 -2
WIS 18 +4 +6
CHA 6 -2 -2
Senses Unknown feesh sense 1000ft, Passive Perception 14
Languages --
CR 1/8 (XP 25; PB +2)
Traits

Aquatic. The feesh can only breathe underwater.

Forever Feesh. If a creature comes into contact with the feesh, they suffer the effects of the Flop attack.

Forever Flopper. The feesh is immune to suffocation, and gains +30ft to walking speed when it should be suffocating. This trait can be removed with a splash of salty holy water after the feesh has been out of water for a full day.

Magic Immunity. The feesh is immune to magic.

Super High Flop. The feesh has a high jump of 300ft, and is immune to fall damage.

Actions

Flop. Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: If the target isn't a construct, ooze, or already a feesh, they turn into a feesh and act like a feesh. This process is only reversable if the target suffocates to death as a feesh.

Tail slap. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:  8(1d4 + 6) feesh damage.

 

Description

some rando god though it would be funny to pull a feesh prank on all the other gods and somehow it went waaaaaaaaaaaaaaaay too far.

Use these guys to troll your players.

 

Drelabrightclaw10

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