Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20 feet of the archon must make a DC 11 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons’ Aura of Menace for 24 hours.
Magic Resistance. Zalatian has advantage on saving throws against spells and other magical effects.
Spellcasting. Zalatain is a 14th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good
2nd level (3 slots): blindness/deafness, silence
3rd level (4 slots) [Tooltip Not Found], dispel magic, mass healing word
4th level (4 slots) staggering smite, aura of purity, banishment, guardian of faith
5th level (2 slots) contagion, mass cure wounds
6th level (1 slot) Heal
7th level (1 slot) fire storm
Multiattack. Zalatian makes three Greatsword attacks.
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Healing (1/Day). Zalatian, or one creature it touches, regains 100 hit points.
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.







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