Large Aberration, Chaotic Evil
AC 16    Initiative +2 (12)
HP 105 (14d10 + 28)
Speed 20 ft., swim 60 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +5
CON 15 +2 +2
Mod Save
INT 7 -2 -2
WIS 14 +2 +5
CHA 8 -1 -1
Skills Perception +5, Stealth +5
Resistances Cold
Senses Darkvision 60ft, Passive Perception 15
Languages Deep Speech understands Deep Speech but can’t speak
CR 5 (XP 1,800; PB +3)
Traits

Amphibious. The Abyssal Gnasher can breathe air and water.

Abyssal Frenzy (Recharge 5–6). When the Abyssal Gnasher drops a creature to 0 hit points, it can immediately move up to its speed and make a Bite attack as a bonus action.

Bloodscent. The Gnasher can smell blood in water up to 300 feet away. It has advantage on Wisdom (Perception) and Wisdom (Survival) checks to track injured creatures underwater.

Deep Camouflage. While in dim light or darkness underwater, the Gnasher has advantage on Dexterity (Stealth) checks.

Actions

Multiattack. The Abyssal Gnasher makes two attacks: one with its Bite and one with its Tail.

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
    Hit: 18 (2d10 + 5) piercing damage.

  • Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
    Hit: 13 (2d6 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed 10 feet away and knocked prone.

Ink Cloud (Recharge 6). The Gnasher expels a 20-foot-radius cloud of black ink in water. The area is heavily obscured for 1 minute or until a strong current disperses it. The Gnasher can use the Hide action immediately after releasing the cloud.

Description

Twisted by ancient abyssal magic, the Abyssal Gnasher is a predator born in the crushing darkness of ocean trenches. Its monstrous jaws can crush bone, and its long, barbed tail can shatter coral or spine a shark. Despite its size, it glides silently through the deep, striking from shadows and dragging prey into the dark.

Nanra_Taran

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