| Mod | Save | ||
|---|---|---|---|
| STR | 7 | -2 | -2 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 7 | -2 | -2 |
| CHA | 8 | -1 | -1 |
Pack Tactics. The undead kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Cave Dweller. While in sunlight, the undead kobold has the Blinded condition.
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Necrotic Claws. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d6 + 2) Slashing damage plus (2d6) Necrotic damage.
Bite. If the undead kobold can make an opportunity attack, it may bite instead of using its Dagger or Necrotic Claws attack.
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d8 + 2) Piercing damage plus (2d6) Poison damage. The target must succeed on a DC 12 Constitution saving throw or have the Poisoned condition for 1 minute.







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