Large Construct, Unaligned
AC 14    Initiative +0 (10)
HP 85 (5d10 + 60)
Speed 30 ft.
Mod Save
STR 18 +4 +11
DEX 9 -1 -1
CON 20 +5 +13
Mod Save
INT 3 -4 -4
WIS 11 +0 +0
CHA 1 -5 -5
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 5 (XP 1,800; PB +3)
Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Hidden in plane sight. The golem has Advantage on Initiative.

Actions

Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 15 (1d8 + 5) Bludgeoning damage plus 2 (1d4) Force damage.

Force Bolt. Ranged Attack Roll: +4, range 120 ft. Hit: 9 (2d8) Force damage.

Summon Swarm. The Golem magically links to a nearby Xen'Drik Swarm of Stone Golems and calls them for aid.

Bonus Actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 15).

Habitat: Any

Dotsec

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