Medium Humanoid, Lawful Neutral
AC 12 plate    Initiative +4 (14)
HP 40 (3d12)
Speed 40 ft.
Mod Save
STR 14 +2 +5
DEX 10 +0 +0
CON 13 +1 +1
Mod Save
INT 8 -1 -1
WIS 8 -1 -1
CHA 23 +6 +9
Skills Intimidation +21
Vulnerabilities Bludgeoning
Resistances All
Immunities Charmed, Frightened, Poisoned
Gear bola, longsword, stun gun, plate armor
Senses Passive Perception 10
Languages --
CR 5 (XP 1,800; PB +3)
Traits

stern voice: +5 to charisma

Spellcasting. The undercity guard is a 1-level spellcaster. Its spellcasting ability is constitution+4 (spell save DC 13, +3 to hit with spell attacks). The undercity guard has following [class name] spells prepared:
Cantrips (at will): fire bolt




Actions

steamed dash: the undercity guard dashes forward 40 feet

whip strike: +5 to hit, range 5ft. 1 target. hit: 2 [roll]3d6+2[/roll]  slow damage

bola throw: +3 to hit, range 50/100 ft., 1 target. Hit: [roll]1d12+4[/roll] fire damage.

Bonus Actions

stun gun: the undercity guard will shoot a stun gun that will go for 20/40 ft. and will give the player the prone condition as well as dealing [roll]1d12[/roll]

Reactions

call for backup: when hit, the undercity guard will call for two more guards, these guards cant call for backup though

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the undercity guard wears copper and bronze armor that is bulletproof and lightweight, they usually weight about 234 pounds

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2025 5:46:16 AM
0
1
--
Coming Soon

Habitat: Urban

bentleyfaircloth2

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