| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 8 | -1 | -1 |
| CHA | 23 | +6 | +9 |
stern voice: +5 to charisma
Spellcasting. The undercity guard is a 1-level spellcaster. Its spellcasting ability is constitution+4 (spell save DC 13, +3 to hit with spell attacks). The undercity guard has following [class name] spells prepared:
Cantrips (at will): fire bolt
steamed dash: the undercity guard dashes forward 40 feet
whip strike: +5 to hit, range 5ft. 1 target. hit: 2 [roll]3d6+2[/roll] slow damage
bola throw: +3 to hit, range 50/100 ft., 1 target. Hit: [roll]1d12+4[/roll] fire damage.
stun gun: the undercity guard will shoot a stun gun that will go for 20/40 ft. and will give the player the prone condition as well as dealing [roll]1d12[/roll]
call for backup: when hit, the undercity guard will call for two more guards, these guards cant call for backup though
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the undercity guard wears copper and bronze armor that is bulletproof and lightweight, they usually weight about 234 pounds
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/14/2025 5:46:16 AM
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1
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Coming Soon
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