Medium Humanoid (Elf), Lawful Evil
AC 20 Equipped Armor    Initiative +7 (17)
HP 202 (27d8 + 81)
Speed 30 ft.
Mod Save
STR 20 +5 +9
DEX 16 +3 +3
CON 16 +3 +7
Mod Save
INT 14 +2 +2
WIS 10 +0 +0
CHA 18 +4 +8
Skills Acrobatics +7, Athletics +9, Perception +4
Resistances Fire, Lightning
Gear Plate Armor, Storm Blade, Longbow
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Elvish
CR 12 (XP 8,400; PB +4)
Traits

Multiattack. Zehiri makes three attacks, using Storm Blade or Longbow in any combination.

Spellcasting. Zehiri casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

At will: Phantom Steed

1/Day Each: Dispel Magic, Greater Restoration

Actions

Orb of Chaos. 1 Charge (Recharge 5+). Dexterity Saving Throw: DC 16, each creature in a 20-foot-radius Sphere centered on a point Zehiri can see within 120 feet. Failure: 21 (6d6) Fire plus 21 (6d6) Lightning damage. Success: Half damage.

Storm BladeMelee Attack Roll: +9, reach 5Hit: 12 (2d6 +5) Slashing, 9 (2d8) Fire, and 9 (2d8) Lightning damage.

Reactions

Parry. Trigger: Zehiri is hit by a melee attack roll while holding a weaponResponse: Zehiri adds 2 to its AC against that attack, possibly causing it to miss.

Legendary Actions

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Mythic Actions

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Description

Zehiri is the General of War among the Timekeepers, a dark elven warlord forged in the crucible of endless battle. Once a mercenary commander feared across the fractured realms, she pledged herself to Aemon and the cause of unraveling the false threads of time—so long as it promised blood, power, and purpose.

Clad in blackened armor laced with infernal runes, and wielding a blade wreathed in cursed flame, Zehiri leads with brutal precision and unwavering dominance. She believes that only through destruction can the world be remade. To her, peace is stagnation; war is evolution.

Cruel but calculating, she respects strength above all. And in her presence, mercy is a forgotten word.

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