Heavy innit - Any time yo Mama moves she must make a DC20 dexterity saving throw. If Yo Mama passes she can walk successfully, if yo Mama fails she falls over, takes 5D20 Bludgeoning damage and must spend her following turns retaking the throw until she passes and gets back up.
Stomp - yo Mama stomps her foot. Any creature in a 5ft radius takes 2D8 yo Mama damage.
Shout - yo Mama shouts. any creature in a 20ft range must make a Constitution saving throw, if they fail they take 3D8 psychic damage
detect da food - yo mama knows the exact location of all the food in a 50ft radius
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Yo Mama
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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