Gargantuan Humanoid, Any Alignment
Armor Class 2 Natural
Hit Points 267 (26d10 + 7)
Speed
STR
20 (+5)
DEX
10 (+0)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 2
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Heavy innit - Any time yo Mama moves she must make a DC20 dexterity saving throw. If Yo Mama passes she can walk successfully, if yo Mama fails she falls over, takes 5D20 Bludgeoning damage and must spend her following turns retaking the throw until she passes and gets back up.

Actions

Stomp - yo Mama stomps her foot. Any creature in a 5ft radius takes 2D8 yo Mama damage. 

Shout - yo Mama shouts. any creature in a 20ft range must make a Constitution saving throw, if they fail they take 3D8 psychic damage

Bonus Actions

detect da food - yo mama knows the exact location of all the food in a 50ft radius

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Yo Mama

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Groblin_the_Goblin

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