Small Undead, Neutral Evil
Armor Class 6
Hit Points 11 (3d6 + 9)
Speed 25 ft., Children are naturally full of energy and that comes through into undeath.
STR
10 (+0)
DEX
8 (-1)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Pack Tactics. The zombie child has advantage on attack rolls against a creature if at least one other zombie is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Small Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

When they take the form of a child they like to play a bit and gain advantage when other zombies want to play too. 

Habitat: Urban

Archangel_Wisdom

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