Large Dragon, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +4, CON +9, WIS +4, CHA +8
Skills Perception +8, Stealth +4
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Retributive Scales. The scales of the Blood Drake shift and react to assault, lashing out like blades of liquid metal. A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 7 (2d6) Slashing damage.

Actions

Multiattack. The drake makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) necrotic damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Sanguine Consumption (Recharge 5–6). The drake inhales, absorbing the life force of creatures in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. When the Drake deals necrotic damage in this way, it regains hit points equal to the necrotic damage dealt.

Description

The Blood Drake is a wingless type of dragon birthed when a red dragon egg is submerged in the blood of a fallen god. The resulting Drake is fierce and conniving as it hunts for prey to absorb the life from.

Habitat: Swamp

KingIan88

Comments

Posts Quoted:
Reply
Clear All Quotes