Armor Class
12
Hit Points
18
(4d8)
Speed
30 ft., swim 30 ft.
STR
12
(+1)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
6
(-2)
CHA
12
(+1)
Senses
Darkvision 30 ft., Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Unliving. The reanimated turkey doesn't need to breathe.
Greasy. Attempts to grapple a turkey are made with disadvantage.
Actions
Gravy Spill. Area of Effect Ability: The Turkey constricts in on itself, causing oil and grease to seep from its skin. The area in a ten-foot cube centered around the turkey target becomes slick terrain. This area is considered difficult terrain, and any character entering the area or ending their turn in the area must make a DC 12 (DEX) save or fall prone.
Turkey Leg Roundhouse. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6) bludgeoning damage.
Side Dish Hurl. Ranged Attack: +3 to hit, reach 15ft, one target. Hit: 2(1d4) bludgeoning damage and 2(1d4) fire damage.







Comments