Tiny Construct, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 22 (5d6 + 5)
Speed
STR
6 (-2)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
16 (+3)
Damage Vulnerabilities Fire
Damage Resistances Slashing and Piercing from Nonmagical Attacks
Damage Immunities Cold
Senses Passive Perception 15
Languages Telepathy 25ft
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Camouflage. The Doom Spoon is indistinguishable from a normal spoon while not moving.

Telepathy. The Doom Spoon has telepathy out to 25ft.

Embarrassing. The Doom Spoon's attacks deal an extra 1d4 psychic damage (included in attacks) due to the emotional burden of being beaten by a spoon. 

Actions

Multi Attack. The Doom Spoon can make either 2 Spoon Slaps or 1 Soup attack.

Spoon Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Soup. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 8 (2d8 + 3) fire damage.

Bonus Actions

Dash. The Doom Spoon can move up to twice its movement speed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Doom Spoon can come in any form or shape of spoon, but all of them are constructs of chaos. They specifically love to pretend to be normal spoons, until someone picks them up. Doom Spoons frequently congregate under an enlightened Demon Spoon.

Demon Spoons. Demon Spoons occur when a Doom Spoon wanders into the Abyss and becomes morphed into spoons of great size and evil. These spoons rally together the weaker Doom Spoons into legions of great strength. These armies then wreak havoc on the surrounding lands until put down by an opposing force.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: AnyUrban

FATDOGE31212

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