Medium Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 12 (2d8)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Rage of the underground. When Goblin Leader falls to 1HP, he enters a stage of rage and giving him an extra attack run.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Redirect Attack. When a creature attacks the goblin leader that he can see, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Wormrot is a slightly bigger than your average Goblin. He's stronger and bit smarter than most goblins, maybe that's what makes him a natural leader of a goblin pack. He serves his master, and will do almost anything for them.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Zombiejr05

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