Large Construct, Typically Chaotic Neutral
Armor Class 14 Natural armour
Hit Points 90 (15d12)
Speed 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws STR +8, CON +9
Senses Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immovable. Ygnoth cannot be unwillingly moved by non-magical means.

 

Actions

Unarmed Attack. +5 to hit, reach 5ft.,Hit 6 bludgeoning damage.

Slam. Area: 5ft. +5 to hit, reach 5ft., Hit: 11 (1d12+5) bludgeoning damage. Cannot use 2 turns in a row.

Boulder Throw. Pick up a boulder from the ground and throw.+0 to hit, range 30/60 ft., Hit: 6 (1d12) bludgeoning damage.

Bonus Actions

Rock Throw. Throw a rock attached to body. +0 to hit, range 30/60ft., Hit: 6(1d12) bludgeoning damage. Ygnoth loses 6(1d12-6) hp

Description

Ygnoth is a sentient plant living in the mountains. It uses it's vines and roots to grapple rocks and attach them to its body creating a stone construct.

Lair and Lair Actions

Lair Actions

On initiative count 5, Ygnoth can take a lair action to cause the following effect:

•1d4 piles of boulders are scattered around the battlefield. Ygnoth can drop off it's rocks and occupy another pile and reroll it's hp dice. These. piles have 6 (1d12) hp and when destroyed cannot be occupied.

Habitat: HillMountain

Haltu2218041

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