๐ข๐ฎ๐ถ๐ซ๐ต๐ช๐ท๐ฌ๐ฎ โง
๐๐ท๐ฌ๐ธ๐ถ๐น๐ป๐ฎ๐ฑ๐ฎ๐ท๐ผ๐ฒ๐ซ๐ต๐ฎ. Creatures cannot succeed on Insight or Perception checks against The Roaring Knight.
๐ข๐๐ธ๐ธ๐ท. Should a creature in combat with The Roaring Knight be reduced to 0 HP, they are effectively put at -999 HP, but can still roll death saving throws. Swooned creatures cannot heal except from an external source.
๐ข๐ฑ๐ช๐ต๐ต๐ธ๐ ๐๐ท๐ญ๐พ๐ป๐ช๐ท๐ฌ๐ฎ. The Roaring Knight's resistance to all damage is broken through if damage dealt would have been at or above 75 had it not been halved.
๐๐ธ๐ท๐ผ๐ฝ๐ป๐ฒ๐ฌ๐ฝ๐ฒ๐ธ๐ท. At the beginning of each of The Roaring Knight's turns, they cause one of the following mental, physical or external effects. Upon choosing, or rolling a D8 to choose a random effect, the previous one is overridden, The Roaring Knight cannot choose or roll the same effect twice.
- 1: "You felt something hovering close behind your head..." Attacks made on the creature nearest to The Roaring Knight are treated as though the target is being flanked.
- 2: "Suddenly, the winds blew fiercely." The Roaring Knight chooses a direction for the wind to blow in, projectiles not going that direction have disadvantage against the target
- 3: "Your vision narrows." Creatures in combat with The Roaring Knight have their sight reduced as though they were in dim light, despite dark vision or similar abilities.
- 4: "Your chest feels tight." Creatures in combat with The Roaring Knight must succeed a competing Constitution check to take 14 (1d12 + 7) Piercing damage on a failed save, or completely avoid damage on a successful one.
- 5: "You felt lightheaded. You saw golden stars..." Creatures in combat with The Roaring Knight temporarily gain 3 levels of exhaustion until this effect is overridden.
- 6: "The world revolves around you." The creature furthest away from The Roaring Knight has disadvantage on all rolls involving Intelligence and Wisdom.
- 7: "You feel cornered." A target creature cannot move in 2 directions of the Knight's choosing.
- 8: "Your heartbeat becomes twisted." A target creature is knocked prone.
๐๐ธ๐ป๐ถ ๐ธ๐ฏ ๐๐ช๐ป๐ด๐ท๐ฎ๐ผ๐ผ โฆ
๐๐ช๐ต๐ต๐ฎ๐ช๐ซ๐ต๐ฎ ๐ข๐ฑ๐ช๐น๐ฎ. The Roaring Knight can shapeshift at will with no action cost. The Knight can choose from the following forms:
1: ๐ฅ๐ฒ๐ผ๐ธ๐ป๐ฎ๐ญ ๐๐ท๐ฒ๐ฐ๐ฑ๐ฝ: The Roaring Knight's creature type is humanoid, all stats are as on the block.
2: ๐ข๐๐ฒ๐ป๐ต๐ฒ๐ท๐ฐ ๐ข๐น๐ฑ๐ฎ๐ป๐ฎ: The Roaring Knight's size is reduced to small, all attack rolls made against the knight have disadvantage and checks for the Knight to evade attacks have advantage. The Roaring Knight cannot use actions while in this form.
3: ๐๐ป๐ท๐ฒ๐ฝ๐ฑ๐ธ๐น๐ฑ๐ธ๐ซ๐ฒ๐ฌ ๐ข๐ฑ๐ช๐ญ๐ธ๐: The Roaring Knight's creature type is beast, their walking speed is converted to flying speed. While moving, if a creature is within the Knight's path, the Knight can put them in an inescapable grapple. Grappled creatures are released when The Roaring Knight changes form.
๐๐ต๐ต๐พ๐ผ๐ธ๐ป๐ ๐ฏ๐ธ๐ป๐ถ. If The Roaring Knight is not under the effects of a Dark Fountain, ((Term that must be homebrewed, use darkness as a more standard replacement)) They lose this form, its actions, stats and abilities and revert to their normal light world form.
๐๐ป๐ธ๐น๐ฑ๐ฎ๐ผ๐ฒ๐ฎ๐ญ ๐๐ธ๐ท๐ผ๐ฝ๐ป๐ธ๐ผ๐ฒ๐ฝ๐ โฉ
๐๐ช๐ฝ๐ฑ ๐ธ๐ฏ ๐๐ฎ๐ผ๐ฝ๐ฒ๐ท๐. The Roaring Knight cannot be veered off of its course according to the Legend of the Delta Rune, not by charm, not by persuasion and not by willingness.
๐๐ฒ๐ถ๐ถ๐ฎ๐ผ๐ฝ ๐๐ธ๐ท๐ผ๐ฝ๐ฎ๐ต๐ต๐ช๐ฝ๐ฒ๐ธ๐ท. The Roaring Knight deals Dark and Star damage, requiring unique resistances to counter (Check linked comment)
๐๐ช๐ป๐ด ๐๐ธ๐พ๐ท๐ฝ๐ช๐ฒ๐ท. By plunging any weapon that deals piercing damage into the ground, The Roaring Knight can create a Dark Fountain- a gushing, swirling geyser of darkness that seeps light so violently dormant layers of reality are unveiled.
"A WORLD BASKED IN PUREST LIGHT. BENEATH IT GREW ETERNAL NIGHT."
โถ ๐๐ช๐๐๐ต๐ฒ๐ท๐ฐ ๐ข๐ฑ๐ธ๐๐ฎ๐ป. From the Knight's fingertip, a 160ft cone projects and begins to fill with six-pointed stars. Creatures caught inside the radius must make a DC 22 Dexterity check to take 72 (8d8 + 36) Star Damage, or half as much on a successful save.
โถ ๐๐ต๐ช๐ญ๐ฎ๐ผ ๐ธ๐ฏ ๐ฅ๐ฎ๐ต๐ธ๐ฌ๐ฒ๐ฝ๐. The Roaring Knight creates 1d10 swords. The Knight then chooses how many out of the total to target a- or multiple creatures within sight. Creatures targeted by a sword must make a DC 19 Dexterity check per sword to take 44 (4d10 + 22) Dark Damage, or completely avoid damage on a successful save.
โฝ ๐๐ป๐พ๐น๐ฝ๐ฒ๐ธ๐ท ๐ข๐น๐ต๐ฒ๐ฝ๐ฝ๐ฎ๐ป. The Roaring Knight uses their black knife to strike the ground, wall or ceiling within 5ft of them, creating a 45ft long line and splitting the target, releasing blasts of darkness from that line for as long as they are unobstructed. Creatures caught within the path must make a DC 21 Dexterity check to take 64 (3d20 + 32) Dark Damage, or half as much on a successful save.
โถ ๐๐ต๐ธ๐ธ๐ป ๐ข๐ฝ๐ป๐ฒ๐ด๐ฎ. The Roaring knight creates 1d4 + 6 swords protruding from the ground anywhere within a 200ft radius of themself for 8 turns except for a place another creature occupies. The knight can expend their own movement speed to move a- or multiple created swords via a bonus action.
โฝ ๐ข๐ต๐ช๐ผ๐ฑ. Melee Weapon Attack: +10 to hit, reach 5ft., 3 target. Hit: 92 (7d12 + 46) Dark damage.
โถ ๐ก๐ฎ๐ญ ๐๐ต๐ฎ๐ช๐ฟ๐ฎ Melee Weapon Attack: -3 to hit, reach 5ft., 1 target. Hit: 190 (9d20 + 95) Dark Damage. Deals double damage to creatures Large size or higher.
โฝ ๐๐ธ๐ท๐ณ๐พ๐ป๐ฎ ๐๐ต๐ช๐ฌ๐ด ๐๐ท๐ฒ๐ฏ๐ฎ. The Roaring Knight gains conjures their weapon, allowing them to use actions with the "โฝ" symbol at the beginning of their name that require the Black Knife for the knight to use.
โถ ๐๐ต๐ช๐ญ๐ฎ ๐๐ธ๐ฟ๐ฎ๐ถ๐ฎ๐ท๐ฝ. The Roaring Knight expends any amount of their current turn's movement to move a- or multiple swords created by the Floor Strike action. Swords moving into a space that a creature occupies must break the creature's AC to deal 36 (5d6 + 18) Dark Damage.
โถ ๐ข๐พ๐น๐ฎ๐ป๐ท๐ธ๐ฟ๐ช. If The Roaring Knight has used Dazzling Shower as their action, creatures inside the radius must make an additional DC 20 Dexterity check to take 52 (4d12 + 26) Star Damage, or completely avoid damage on a successful save.
โถ ๐ค๐ท๐ฎ๐ช๐ป๐ฝ๐ฑ. If The Roaring Knight has used the Blade Movement bonus action at any point, the blades remove themselves from whatever surface they were summoned into and target the nearest creature. The target creature must have their AC broken to take 66 (6d10 + 33) Dark Damage.
โฝ ๐๐ธ๐ฝ๐ฒ๐ธ๐ท ๐๐ต๐พ๐ป. If The Roaring Knight has used the Slash action, they can make 3 additional slashes, but at triple disadvantage.
โฝ ๐๐ต๐ธ๐ฌ๐ด. Upon being targeted by a melee attack, The Roaring Knight can raise their sword to prevent all damage, but may have part of their own blade chipped off. Upon blocking, both The Roaring Knight and the attacking creature must roll competing strength checks. If The Roaring Knight loses, a part of their blade fractures and breaks off. (Check pinned comment)
The Roaring Knight has 1 legendary action. The Knight can only use their legendary action at the end of another creatureโs turn. Upon use, The Roaring Knight cannot replenish legendary actions until it is out of combat.
โถ ๐ก๐ธ๐ช๐ปโถ
If The Roaring Knight has used no other action, upon using this action, The Roaring Knight loses its next turn. On the turn after, the 300ft radius around the Knight fills with stars and begins rushing toward's The Knight's figure. Creatures inside the radius must make a DC 23 Dexterity check to take 118 (9d12 + 59) Star Damage, or completely avoid damage on a successful save.
Creatures in combat get a bonus action and reaction before they must make another DC 19 Dexterity check to take 130 (10d12 + 65) Star Damage, as well as a DC 20 Constitution check to take 28 (4d6 + 14) Thunder Damage as The Knight roars violently and repulses the stars that had gravitated towards them. Successful saves completely avoid Star Damage and halve Thunder Damage.
Description
!! Disclaimer: The Roaring Knight is NOT an original creation. All credits go to Toby Fox and everybody else involved in the process of creating Deltarune. !!
"๐ฝ๐๐ ๐ข๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ข-!" The host spoke, arms outstretched in the air, posture tall with a gigantic grin plastered across his cathode screen face, building up to his climactic final remarks to the 3 heroes to which he would turn over the grand prize of the show: The Human's captured mother sleeping on a throne.
THE LORD OF SCREENS CLEAVED RED BY BLADE
It was as if the world froze for a moment, got darker and darker. The only discernible shape being that of the host. Red filled the void and the host was struck down. When the world flushed back with color, his limbs severed as his face turned static and his body collapsed. The heroes stepped back in shock, crunching the snow beneath them. Exclamation from The Monster, a gasp from The Prince and silence from The Human. The party rushed to the edge of the snow to meet the attacker, no longer covered by the host's large size. "Who... WHO the hell are you!?" The Monster spoke, pointing a vindictive finger at them. The light was seeped from the surrounding area by The Knight the longer the group gazed. "If... If you don't tell us who you are, then..." Their back was turned and they were silent before they turned, floating in the air their visor turned into a splotch of white on the side of their helmet, some unknown drip oozing from their helmet onto the floor from hunched posture.
THE KNIGHT WHICH MAKES WITH BLACKENED KNIFE, SHALL DUEL WITH HEROES STRIFE BY STRIFE
The Knight straightened out, outstretched their hand and emitted a cone from the hole in their palm, debris getting sucked into it and aimed at the prize. The throne shook. The Monster stepped in front, brandishing their weapon. "Like hell we're letting you take her...!" The Knight's form fizzled and changed into a ball to glide backwards. The heroes followed, stepping off of the snow and onto a dark floor. The Knight blurred again and morphed, still hovering it had returned to what it was previously. The Knight curled, whining, high-pitch noises filled the air before it opened and roared. It's ribcage moved to reveal a cavity with an eye, the very sonic waves emitting shook the world, and for just a moment, it seemed as though the fountain in the close distance gushed slower, as if even it was holding it's breath. The Knight summoned their blade and slashed it in the air menacingly.
The Roaring Knight appeared.
Shadow Mantle: https://www.dndbeyond.com/magic-items/10552933-shadow-mantle
Black Shard: https://www.dndbeyond.com/magic-items/10552972-black-shard