Spellcasting. Wilfric is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +5 to hit with spell attacks). Wilfric has the following Paladin spells prepared: 1st level (4 slots): Shield of Faith, Wrathful Smite
2nd level (3 slots): Lesser Restoration, Magic Weapon
3rd level (3 slots): Dispel Magic, Crusader's Mantle
4th level (3 slots): Death Ward, Staggering Smite
5th level (1 slot): Destructive Wave
Multiattack. Wilfric makes two longsword or two longbow attacks
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 28 (6d8 + 4) slashing damage, or 34 (6d10 + 4) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 17 (4d8 + 1) piercing damage.
Shield Bash. Whenever Wilfric takes from something 5 ft in front of him, he may use his reaction to deal 7(1d6+4) bludgeoning damage
Description
Wilfric goes by many names. Some call him the Banished or The Forsaken, while others call him the Oathbreaker or The Godless, but all agree he is The Godslayer. Not much is known about his past, except he lived in a small town a little way off the coast. When he came of age, he committed himself to the path of the Paladin, ready to give his life for his faith at a moment's notice. Years had passed and corruption had spread throughout the covenant, but his faith was unmoving. He had a wife and child and had lived in the house he grew up in as a child. But not everything was as perfect as it seemed. One day, during a particularly nasty storm, a bolt of lightning cascaded into the house, setting it and its inhabitants ablaze almost immediately. Wilfric saw this as another paladin's prayers to take everything away from him, he flew into a rage. He stormed the covenant and, throwing aside his religion, slaughtered everything in the castle. After the massacre, his god looked down on him with disgust and cursed him to forever walk the earth as an undead, that plants shrivel with his footsteps and animals run in his presence. His god soon faded into nothingness, for everyone who believed in them were gone and forgotten. It is said that he still walks the crumbling ruins, as he has done for hundreds of years. But whether you believe the stories or not is up to you...
Lair and Lair Actions
Wilfric is encountered in a ruined castle ritual room 60 feet (12 squares) wide and 95 (19 squares) with 5 ruined pews 15 feet (3 squares) on either side of the room that are 5 feet (1 square) away from each other that provide difficult terrain.
When Wilfric is in his lair, he can make these lair actions once every 3 combat turns:
Wilfric points his finger at one player in a 10 ft radius and speaks an incantation to make necrotic energy shoot up from beneath a player. They must make a DC 16 Dexterity save or take 10 (2d10) necrotic damage. He cannot use this if he cannot speak.
Wilfric channels the power of the wind and gives himself ungodly speed. For 2 combat rounds, he can move 30 feet or can escape from being grappled and move 10 feet.
Wilfric channels the power of undeath upon his blade, shrowding it in Necrotic energies. At the cost of one combat round, he does an extra 10 (2d10) necrotic damage. This effect does not stack and he must make a concentration check if he is attacked.







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