Gargantuan Dragon, Chaotic Neutral
AC 22 Natural Armor    Initiative +3 (13)
HP 620 (34d20 + 340)
Speed 40 ft., fly 100 ft. Hover
Mod Save
STR 27 +8 +8
DEX 16 +3 +20
CON 27 +8 +31
Mod Save
INT 22 +6 +6
WIS 20 +5 +24
CHA 24 +7 +28
Skills Arcana +13, Perception +19, Stealth +10
Resistances Cold, Force, Lightning
Immunities Necrotic, Psychic, Radiant; Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 29
Languages Deep Speech, Draconic, Telepathy 240 ft., Void Speech
CR 24 (XP 62,000, or 13,000 in lair; PB +7)
Traits
  • Void Body (Improved): Advantage on all saving throws against magic; resistant to planar banishment or teleport effects.

  • Starlight Shroud (Improved): Suppresses all nonmagical light within 60 ft.; advantage on Stealth checks.

  • Reality Collapse (Recharge 5–6): Each creature within 60 ft. must succeed on a DC 22 Wisdom saving throw or take 22 (5d8) psychic damage and be stunned until the end of its next turn.

Actions
  • Multiattack: Bite + 2 claws + tail

  • Bite: +14 to hit, reach 15 ft., one target. Hit: 3d10+8 piercing + 4d8 necrotic damage

  • Claw: +14 to hit, reach 10 ft., one target. Hit: 2d6+8 slashing damage

  • Tail: +14 to hit, reach 20 ft., one target. Hit: 2d8+8 bludgeoning damage

  • Void Breath (Recharge 5–6): 120-ft. cone; DC 24 Constitution saving throw, 20d10 necrotic + 10d8 psychic damage on a failed save, half on success.

Legendary Actions

The Ancient Void Dragon can take 3 legendary actions per round, choosing from the options below. Only one legendary action can be used at a time, and it resets at the start of the dragon’s turn.


1. Detect

  • Action: The dragon makes a Wisdom (Perception) check.

  • Purpose: Helps the dragon locate hidden, invisible, or stealthy creatures.

  • Range: Self

  • Notes: Useful for maintaining battlefield awareness, especially against invisible or elusive foes.


2. Void Step

  • Action: Teleport up to 60 ft. to an unoccupied space it can see.

  • Purpose: Allows sudden repositioning, escaping tight situations, or surprising enemies.

  • Notes: Can move in or out of melee, avoid area effects, or flank enemies for advantage.


3. Wing Attack (Costs 2 Actions)

  • Action: The dragon beats its massive wings.

  • Effect: Each creature within 15 ft. must succeed on a DC 22 Strength saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone.

  • Movement: The dragon can also fly up to half its flying speed after the attack.

  • Purpose: Provides crowd control, disrupts enemy formations, and combines mobility with offense.


4. Rift Grasp (Costs 2 Actions)

  • Action: The dragon targets up to 3 creatures within 60 ft. and attempts to restrain them.

  • Effect: Each target must succeed on a DC 22 Strength or Dexterity saving throw or be restrained until the start of the dragon’s next turn.

  • Purpose: This represents the dragon using its void powers to manipulate or hold multiple foes at once, perfect for isolating enemies or controlling the battlefield.


Notes on Legendary Actions:

  • The dragon can mix and match actions, using 1, 2, or 3 actions per turn, depending on the cost.

  • These legendary actions are in addition to its normal turn, allowing the Ancient Void Dragon to remain a deadly, unpredictable force.

  • Void Step is particularly thematic: unlike a reaction, legendary actions allow it to move after other creatures act, giving it control over the timing of its teleportation.

Description

Appearance:

  • Scales ripple like the very fabric of reality, constantly shifting and shimmering with a dark, starry pattern.

  • Wings appear like fractured night sky, semi-translucent, with faint glimmers of starlight along the membranes.

  • Eyes are deep voids dotted with points of light, giving the impression of looking into a miniature cosmos.

  • Its presence distorts light and space around it, casting subtle shadows that move unnaturally.

Aura:

  • Exudes an oppressive and disorienting energy; nearby creatures often feel vertigo or unease.

  • Warps perception, sound, and gravity slightly in its vicinity.

  • Its psychic presence can be felt by sentient creatures within hundreds of feet, even without direct line of sight.

Personality:

  • Apex predator of mind and space; extremely intelligent, cunning, and patient.

  • Manipulates its environment and battlefield to isolate and control prey.

  • Obsessed with knowledge of the void and planar secrets; often hoards relics and artifacts of planar origin.

  • Cold and calculating; rarely acts out of impulse, preferring strategic and psychological dominance.

Behavior:

  • Prefers to attack from shadows or via teleportation, striking from unexpected angles.

  • Uses psychic and telekinetic abilities to disorient, restrain, or isolate foes before striking physically.

  • Can control or manipulate the terrain of its lair, bending gravity or suppressing light to its advantage.

  • Highly territorial; it considers planar rifts or void-infused ruins as its personal domain.

Lair Preference:

  • Planar rifts, cosmic ruins, void-infused caverns.

  • Areas with unstable reality or residual void energy, often intersecting multiple planes.

Overall Impression:

  • Majestic, terrifying, and alien — the Ancient Void Dragon is less a creature of flesh and bone than a force of the void itself.

  • Its presence alone commands awe and fear; it feels like a living embodiment of the space between worlds.

Lair and Lair Actions

  • Lair: Cosmic ruins, planar rifts, void-infused caverns.

  • Lair Actions:

    • Gravity distortions: pull/push all creatures within 60 ft. (DC 22 Strength save to resist)

    • Void surge: magical darkness spreads in 60-ft radius for 2 rounds

    • Psychic echo: creatures within 60 ft. must make DC 22 Wisdom save or take 22 (5d8) psychic damage and be confused until end of their next turn

  • Regional Effects: Starless skies, altered gravity, planar rifts, whispers of the void heard within 12 miles

Habitat: MountainPlanar (Astral Plane)Planar (Elemental Chaos)Planar (Ethereal Plane)Planar (Limbo)Planar (Shadowfell)SwampUnderdark

Treasure:  Arcana Individual Relics

DragonHarvester

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