Mod | Save | ||
---|---|---|---|
STR | 27 | +8 | +8 |
DEX | 16 | +3 | +20 |
CON | 27 | +8 | +31 |
Mod | Save | ||
---|---|---|---|
INT | 22 | +6 | +6 |
WIS | 20 | +5 | +24 |
CHA | 24 | +7 | +28 |
-
Void Body (Improved): Advantage on all saving throws against magic; resistant to planar banishment or teleport effects.
-
Starlight Shroud (Improved): Suppresses all nonmagical light within 60 ft.; advantage on Stealth checks.
-
Reality Collapse (Recharge 5–6): Each creature within 60 ft. must succeed on a DC 22 Wisdom saving throw or take 22 (5d8) psychic damage and be stunned until the end of its next turn.
-
Multiattack: Bite + 2 claws + tail
-
Bite: +14 to hit, reach 15 ft., one target. Hit: 3d10+8 piercing + 4d8 necrotic damage
-
Claw: +14 to hit, reach 10 ft., one target. Hit: 2d6+8 slashing damage
-
Tail: +14 to hit, reach 20 ft., one target. Hit: 2d8+8 bludgeoning damage
-
Void Breath (Recharge 5–6): 120-ft. cone; DC 24 Constitution saving throw, 20d10 necrotic + 10d8 psychic damage on a failed save, half on success.
The Ancient Void Dragon can take 3 legendary actions per round, choosing from the options below. Only one legendary action can be used at a time, and it resets at the start of the dragon’s turn.
1. Detect
-
Action: The dragon makes a Wisdom (Perception) check.
-
Purpose: Helps the dragon locate hidden, invisible, or stealthy creatures.
-
Range: Self
-
Notes: Useful for maintaining battlefield awareness, especially against invisible or elusive foes.
2. Void Step
-
Action: Teleport up to 60 ft. to an unoccupied space it can see.
-
Purpose: Allows sudden repositioning, escaping tight situations, or surprising enemies.
-
Notes: Can move in or out of melee, avoid area effects, or flank enemies for advantage.
3. Wing Attack (Costs 2 Actions)
-
Action: The dragon beats its massive wings.
-
Effect: Each creature within 15 ft. must succeed on a DC 22 Strength saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone.
-
Movement: The dragon can also fly up to half its flying speed after the attack.
-
Purpose: Provides crowd control, disrupts enemy formations, and combines mobility with offense.
4. Rift Grasp (Costs 2 Actions)
-
Action: The dragon targets up to 3 creatures within 60 ft. and attempts to restrain them.
-
Effect: Each target must succeed on a DC 22 Strength or Dexterity saving throw or be restrained until the start of the dragon’s next turn.
-
Purpose: This represents the dragon using its void powers to manipulate or hold multiple foes at once, perfect for isolating enemies or controlling the battlefield.
Notes on Legendary Actions:
-
The dragon can mix and match actions, using 1, 2, or 3 actions per turn, depending on the cost.
-
These legendary actions are in addition to its normal turn, allowing the Ancient Void Dragon to remain a deadly, unpredictable force.
-
Void Step is particularly thematic: unlike a reaction, legendary actions allow it to move after other creatures act, giving it control over the timing of its teleportation.
Description
Appearance:
-
Scales ripple like the very fabric of reality, constantly shifting and shimmering with a dark, starry pattern.
-
Wings appear like fractured night sky, semi-translucent, with faint glimmers of starlight along the membranes.
-
Eyes are deep voids dotted with points of light, giving the impression of looking into a miniature cosmos.
-
Its presence distorts light and space around it, casting subtle shadows that move unnaturally.
Aura:
-
Exudes an oppressive and disorienting energy; nearby creatures often feel vertigo or unease.
-
Warps perception, sound, and gravity slightly in its vicinity.
-
Its psychic presence can be felt by sentient creatures within hundreds of feet, even without direct line of sight.
Personality:
-
Apex predator of mind and space; extremely intelligent, cunning, and patient.
-
Manipulates its environment and battlefield to isolate and control prey.
-
Obsessed with knowledge of the void and planar secrets; often hoards relics and artifacts of planar origin.
-
Cold and calculating; rarely acts out of impulse, preferring strategic and psychological dominance.
Behavior:
-
Prefers to attack from shadows or via teleportation, striking from unexpected angles.
-
Uses psychic and telekinetic abilities to disorient, restrain, or isolate foes before striking physically.
-
Can control or manipulate the terrain of its lair, bending gravity or suppressing light to its advantage.
-
Highly territorial; it considers planar rifts or void-infused ruins as its personal domain.
Lair Preference:
-
Planar rifts, cosmic ruins, void-infused caverns.
-
Areas with unstable reality or residual void energy, often intersecting multiple planes.
Overall Impression:
-
Majestic, terrifying, and alien — the Ancient Void Dragon is less a creature of flesh and bone than a force of the void itself.
-
Its presence alone commands awe and fear; it feels like a living embodiment of the space between worlds.
Lair and Lair Actions
-
Lair: Cosmic ruins, planar rifts, void-infused caverns.
-
Lair Actions:
-
Gravity distortions: pull/push all creatures within 60 ft. (DC 22 Strength save to resist)
-
Void surge: magical darkness spreads in 60-ft radius for 2 rounds
-
Psychic echo: creatures within 60 ft. must make DC 22 Wisdom save or take 22 (5d8) psychic damage and be confused until end of their next turn
-
-
Regional Effects: Starless skies, altered gravity, planar rifts, whispers of the void heard within 12 miles
Comments