| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 16 | +3 | +7 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Chromatic Illusions:
The Zincite gemstone creates magical illusions that mimic terrain, confusing foes. Creatures within 30 ft. must make a DC 15 Wisdom saving throw or suffer disadvantage on attacks until the end of their next turn.
Adaptive Aura:
At the start of each turn, the Tyrant’s gemstone emits one of the following auras (determined randomly):
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Pink (Healing): Allies within 20 ft. regain 10 hit points.
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Orange (Radiant): Enemies within 20 ft. must make a DC 16 Constitution saving throw or take 2d8 Radiant damage.
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Blue (Defense): The Tyrant gains +2 AC until the start of its next turn.
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Black (Necrotic): Enemies within 20 ft. take 2d6 necrotic damage.
Gemstone Overload (Once):
When the Chimeric Tyrant drops below half HP, it releases a wave of Zincite shards. Creatures within a 20-ft. radius must make a DC 16 Dexterity saving throw, taking 3d8 piercing damage on a failed save, or half as much on a success. The shards create difficult terrain in the area for 1 minute
Prismatic Surge (Recharge 5–6):
The Chimeric Tyrant unleashes rays of multi-colored light. Each creature in a 30-ft. cone must make a DC 16 Dexterity saving throw. On a failed save, the target takes 4d10 Radiant damage.
Multiattack: The Tyrant makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 5) piercing damage.
Claws: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) slashing damage.
Tail Slam: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 5) bludgeoning damage.
Zincite Glow (Recharge 5–6): The gemstone releases a radiant orange aura, granting the Tyrant temporary hit points equal to 10 + its Constitution modifier (14 temporary HP). This glow also forces creatures within 10 feet to succeed on a DC 16 Constitution saving throw or be blinded until the end of their next turn.
Tail Sweep: The Tyrant uses its powerful tail to knock enemies off balance. Each creature within 10 feet must make a DC 16 Dexterity saving throw or be knocked prone.
Crystal Shard Volley: The Tyrant fires jagged shards of orange zincite at a target within 30 feet. The target must succeed on a DC 15 Dexterity saving throw or take 2d8 piercing damage and 2d6 radiant damage.
Reflective Burst: When hit by a melee attack, the Tyrant can use its reaction to unleash a burst of energy from its gemstone. The attacker must make a DC 16 Dexterity saving throw or take 2d6 radiant damage.
Crystalline Counter: When targeted by a ranged spell attack, the gemstone refracts the spell's energy. The Tyrant gains advantage on the saving throw or attack roll against the spell. On a success, the spell reflects back toward the caster, who must make a saving throw using their own spell's DC.
Evasive Leap: When an enemy moves within 5 feet of the Tyrant, it can leap 20 feet in any direction without provoking opportunity attacks.
Winged Charge (Costs 2 Actions): The Tyrant flies up to 60 ft. and slams into a target, forcing a DC 16 Strength saving throw. On a failed save, the target takes 20 (3d10 + 5) bludgeoning damage and is knocked prone.
Illusory Mirage (Costs 1 Action): The Tyrant projects false images of itself in a 30-ft. radius, forcing creatures to make a DC 15 Wisdom saving throw. On a failure, the Tyrant becomes invisible to the creature until the end of its next turn.
Zincite Pulse (Costs 3 Actions): The gemstone radiates wild magic, affecting all creatures within 30 ft. Roll on the Wild Magic Surge table for each creature (PHB p. 104).
Description
Saving Throws: Strength +9, Dexterity +7, Constitution +8
Skills: Perception +4, Stealth +7
Damage Resistances: Radiant, Piercing
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft., Passive Perception 14
Languages: —
Challenge Rating: 11 (7,200 XP)
Lair and Lair Actions
This island is a sprawling, vibrant paradise, reminiscent of Madagascar, but infused with an otherworldly charm thanks to its connection to Feywild magic. Towering banyan trees dominate the landscape, their roots twisting and curling over soft moss-covered ground, forming natural archways and hidden alcoves. Brightly colored flowers—violet, magenta, and fiery orange—bloom in abundance, filling the air with their sweet and exotic scents. The jungle hums with life: the chittering of lemurs, the calls of brightly feathered birds, and the rustling of unseen creatures moving through the dense underbrush.
Scattered across the island are crystalline clear streams and pools, their waters shimmering with faint iridescent hues, as if reflecting the magic of the environment. Some of these pools are surrounded by smooth, black volcanic rock, suggesting the island's ancient geological origins.
As one ventures deeper inland, the terrain becomes more unpredictable. Sharp cliffs rise dramatically, and hidden caves burrow into the earth, their walls encrusted with glimmering mineral deposits—most notably, streaks of pink tourmaline that glow faintly when touched. These gemstones give the island a unique magical aura, influencing both its flora and fauna.
The coastline is equally spectacular, with white sandy beaches fringed by coconut palms and lapped by turquoise waters. Coral reefs teeming with colorful marine life surround the island, creating a natural barrier and ensuring its relative isolation from the outside world. At night, the reefs sometimes emit a soft bioluminescent glow, mirroring the faint sparkle of stars above.
In the heart of the island lies an ancient grove, sacred and undisturbed, where the Chimeric Tyrant resides. The grove pulses with energy, as if it were the very soul of the island, protected by this majestic and dangerous guardian. Fey markings and symbols are carved into the rocks and trees, hinting at a time when this island was perhaps a bridge between worlds.







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