Armor Class
12
(natural armor)
Hit Points
67
(9d10 + 18)
Speed
40 ft.
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Abyssal but can't speak it
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Guardian of the Seal. The minotaur is magically linked to the nearby arcane seal. While within 60 ft. of the seal, it cannot be turned or banished and automatically senses any tampering with it.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Bonus Actions
Bullrush (Recharge 6). As a bonus action, the minotaur makes a contested Strength (Athletics) check against all adjacent enemies; creatures that fail this check are pushed back 15 ft. and fall prone.







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