Large Beast, Any Evil Alignment
Armor Class 18 NATURAL ARMOR
Hit Points 223 (150d20 + 5)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
20 (+5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +15, DEX +15, CON +15, INT +10, WIS +0, CHA +0
Damage Vulnerabilities Fire
Condition Immunities Blinded, Charmed, Petrified
Senses Passive Perception 20
Languages None
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

ACIDIC BLOOD

If the player who damages the XENOMPORPH, depending on species, is within 5 feet of the XENOMORPH it does 2d4 normal black XENO, But if its a hybrid or queen 5d8.

Actions

CLAW. The XENOMORPH claws at the player and or npc and deals 2d4 damage if hit.

ELONGATED TAIL. The XENOMORPH slashes or stabs at player. If the player and or NPC does not know the XENOMORPH is there it will instantly hit dealing 4d6 damage. If the XENOMORPH is known to the people it must roll to hit and the players will be able to dodge with a dex saving throw of DC14

LEAP. The XENOMPORH leaps out at one of the players of its choosing forcing them to make a dexterity roll of a DC18 from the dark and dc 14 from the lights. If hit can instantly activate second jaw to do damage if not stopped.

ALL ATTACKS HAVE A PLUS 5 TO HIT NORMALLY AND A INSTANT HIT IF IN SHADOWS AND LOCATION NOT KNOWN.

Bonus Actions

INNER JAW ACTIVATION. This move lets the XENOMORPH open its inner jaw and ready up a instant kill attack for the next round if not stopped and or hit.

Reactions

PUSH. This allows the XENOMPORPH to push a player who has hit it 20 feet away.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

INSTANT KILL INNER JAW (1 BONUS ACTION AND FULL ACTION TURN). Instantly kills whoever the XENOMORPH has pinned.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The adult Xenomorph is . It has an eyeless, skeletal face and a hidden second set of jaws within its mouth capable of delivering a deadly bite. Its skin is typically black or gray, and it navigates its environment using senses other than sight. The Xenomorph lacks a conscience, acts as a perfect organism, and possesses lethal qualities like sharp claws, a whiplike tail, and strong, acidic blood.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

gtannheimer

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