Medium Humanoid, Any Non-Lawful Alignment
Armor Class 20 Full iron plus shield
Hit Points 60 (12d10)
Speed 30 ft., swim 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +10, DEX +10, CON +10, INT +13, WIS +10
Skills Acrobatics +6, Athletics +6, Nature +8, Survival +8
Senses Unknown Passive perception 16 , Passive Perception 4
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Critical hits.  If Steve uses a melee attack, he can choose to use a critical hit, which means he loses his plus to hit on that melee attack, but he deals x2 damage with that weapon.  Also, this cannot be paired with multiattack. 

Natural Regeneration.  When out of combat Steve can regenerate 1 hit point per turn by eating food.

Actions

Multiattack.  Steve makes 2 Iron sword attacks or 2 bow attacks.  

Iron Sword. Melee weapon attack +5 to hit, reach 5 ft, one target. Hit: 6 (1d8) +2 slashing damage. 

Iron Axe. Melee weapon attack +4 to hit, reach 5 ft, one target. Hit: 9 (1d12) +3 slashing damage.

Bow.  Ranged weapon attack, +5 to hit, range 20-100ft, one target.  Hit: 5 (1d6) +2 piercing damage.


Crossbow.  Ranged weapon attack, +7 to hit, range 20-150ft, one target.  Hit: 9 (1d12) +3 piercing damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Shield Block.  If Steve sees any attack coming toward him, he can put up his shield, gaining +5 armor class.  However, if any kind of axe attack is used against the shield it will disable it, meaning he cannot use the shield block for 5 turns and loses 2 armor class.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

fairly accurate minecraft steve when he has full iron 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

im_addicted_to_creating_monsters

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