Armor Class
13
(natural armor)
Hit Points
68
(7d10 + 33)
Speed
20 ft., fly 50 ft.
STR
13
(+1)
DEX
14
(+2)
CON
13
(+1)
INT
5
(-3)
WIS
10
(+0)
CHA
12
(+1)
Skills
Perception +4
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 7 (2d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 8 (2d6 + 2) piercing damage.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. Young wyverns have not matured enough for their poison to be damaging, but are still dangerous.
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