Large Undead (Fire), Neutral Evil
AC 17 Splint    Initiative +3 (13)
HP 150 (12d8 + 20)
Speed 30 ft., climb 20 ft.
Mod Save
STR 20 +5 +9
DEX 17 +3 +3
CON 18 +4 +4
Mod Save
INT 9 -1 -1
WIS 11 +0 +0
CHA 8 -1 -1
Vulnerabilities Bludgeoning, Cold
Resistances Poison
Immunities Fire; Exhaustion, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Goblin but can’t speak
CR 12 (XP 8,400; PB +4)
Traits

A giant, ancient skeletal king with a glowing crown, residing in the plains or open areas.

Death Burst. The skeleton explodes when it dies. Dexterity Saving Throw: DC 12, each creature in a 10-foot Emanation originating from the skeleton. Failure: 14 (4d6) Fire damage. Success: Half damage.

Illumination. The skeleton sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

If set on fire or attacked by fire, Yagluth gains advantage on its next turn. If the fire is put out before its turn or its turn ends, it loses advantage.

Actions

-Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each of those points makes a Dexterity saving throw. A creature takes 20d6 Fire damage and 20d6 Bludgeoning damage on a failed save or half as much damage on a successful one. A creature in the area of more than one fiery Sphere is affected only once.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area, and the object starts burning if it’s flammable.

-Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Description

A giant, ancient skeletal king with a glowing crown of swards from its fallen minions and no lower body, residing in the plains or open areas.

Monster Tags: Core Spawn

Habitat: DesertPlanar (Elemental Plane of Fire)

Treasure:  Any

FidgetteTheSock

Comments

Posts Quoted:
Reply
Clear All Quotes