AC
14
Studded Leather
Initiative
+3 (13)
HP
20
(3d8 + 3)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +4 |
| CHA | 9 | -1 | -1 |
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands Common plus one other language but can’t speak
CR
1 (XP 200; PB +2)
Traits
Undead Fortitude. If damage reduces the Undead Ranger to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Shortbow+1. Ranged Attack Roll: +6, reach 80/320 ft. Hit: 5 (1d6 + 4) Piercing damage.
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 3) Piercing damage.
Bonus Actions
Hunters Mark. The undead ranger marks a creature for death causing it to take an additional 1d6 damage from any attack the ranger hits with. The undead Ranger may move this mark to a new creature by using a bonus action. Lasts for 1hr or until concentration is lost.







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