AC
13
Padded Armor
Initiative
+2 (12)
HP
23
(3d8 + 6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +5 |
| CHA | 10 | +0 | +2 |
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Understands Common plus one other language but can’t speak
CR
1 (XP 200; PB +2)
Traits
Undead Fortitude. If damage reduces the undead cleric to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Mace. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d6) Bludgeoning damage.
Necrotic Ray. Ranged Attack Roll: +5, reach 60 ft. Hit: 6 (2d4+3) Necrotic damage.
Bonus Actions
Unholy Fortitude(4/day). An undead ally within 30' of the undead cleric regains 2d6 hit points.







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