Medium Undead, Any Alignment
AC 13 Padded Armor    Initiative +2 (12)
HP 23 (3d8 + 6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 16 +3 +5
CHA 10 +0 +2
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits

Undead Fortitude. If damage reduces the undead cleric to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Mace. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d6) Bludgeoning damage.

Necrotic Ray. Ranged Attack Roll: +5, reach 60 ft. Hit: 6 (2d4+3) Necrotic damage.

Bonus Actions

Unholy Fortitude(4/day). An undead ally within 30' of the undead cleric regains 2d6 hit points.

Habitat: Planar (Shadowfell)UnderdarkUrban

LegionPrime

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