Medium swarm of Medium undead, Neutral Evil
AC 13 Flesh&Bones    Initiative +0 (10)
HP 42 (8d8 + 6)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 3 -4 -4
WIS 6 -2 -2
CHA 5 -3 -3
Vulnerabilities Radiant
Resistances Piercing and Slashing from nonmagical attacks
Immunities Poison; Charmed, Exhaustion, Poisoned
Gear Shortsword
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits

Horde Size. An undead horde represents 4 skeletons or zombies. For each additional 4 undead you animate into the horde, increase its HP by 44 and its damage by 1 die step

Swarm Form. The horde can occupy another creature’s space and vice versa. The horde can move through any opening large enough for a Medium creature. The horde makes saving throws against effects that target only one creature with disadvantage.

Undead Nature. The horde doesn’t require air, food, drink, or sleep.

Actions

MultiAttack. The Undead Horde makes Two HordeStrikes per turn.

Horde Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (1d6 + 4) Piercing damage.

Overwhelm (Recharge 6). The horde surges forward in a tide of bodies. Each creature of the horde’s choice within 5 feet must succeed on a DC 12 Strength saving throw or be knocked prone.

Habitat: Planar (Shadowfell)UnderdarkUrban

AceBaton

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