| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 6 | -2 | -2 |
| CHA | 5 | -3 | -3 |
Horde Size. An undead horde represents 4 skeletons or zombies. For each additional 4 undead you animate into the horde, increase its HP by 44 and its damage by 1 die step
Swarm Form. The horde can occupy another creature’s space and vice versa. The horde can move through any opening large enough for a Medium creature. The horde makes saving throws against effects that target only one creature with disadvantage.
Undead Nature. The horde doesn’t require air, food, drink, or sleep.
MultiAttack. The Undead Horde makes Two HordeStrikes per turn.
Horde Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (1d6 + 4) Piercing damage.
Overwhelm (Recharge 6). The horde surges forward in a tide of bodies. Each creature of the horde’s choice within 5 feet must succeed on a DC 12 Strength saving throw or be knocked prone.







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