Black Oath Armor. AC 18. Enemies within 10 ft. have disadvantage on saving throws against being frightened. When reduced to 0 HP, the armor explodes in force: creatures within 10 ft. must succeed on a DC 14 Strength saving throw or be knocked prone.
Divine Smite (Recharge 5–6). On a successful melee attack, Zawisza may deal an additional 13 (3d8) radiant damage.
Relentless (1/Day). When reduced to 0 HP, Zawisza drops to 1 HP instead, flaring with dark radiance.
Aura of Resolve. Allies within 10 ft. gain advantage on saving throws against being frightened.
Greatsword (Black Oath Blade). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a Divine Smite (Recharge 5–6), the attack deals an extra 13 (3d8) radiant damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Vow of Enmity (Recharge after Short Rest). Zawisza designates one creature within 10 ft. He gains advantage on attack rolls against it for 1 minute
Greatsword (Black Oath Blade). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a Divine Smite (Recharge 5–6), the attack deals an extra 13 (3d8) radiant damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







Comments