Medium Humanoid
Armor Class 18 Plate
Hit Points 97 (10d10)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6
Gear Javelin
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Black Oath Armor. AC 18. Enemies within 10 ft. have disadvantage on saving throws against being frightened. When reduced to 0 HP, the armor explodes in force: creatures within 10 ft. must succeed on a DC 14 Strength saving throw or be knocked prone.

Divine Smite (Recharge 5–6). On a successful melee attack, Zawisza may deal an additional 13 (3d8) radiant damage.

Relentless (1/Day). When reduced to 0 HP, Zawisza drops to 1 HP instead, flaring with dark radiance.

Aura of Resolve. Allies within 10 ft. gain advantage on saving throws against being frightened.

Actions

Greatsword (Black Oath Blade). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a Divine Smite (Recharge 5–6), the attack deals an extra 13 (3d8) radiant damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Bonus Actions

Vow of Enmity (Recharge after Short Rest). Zawisza designates one creature within 10 ft. He gains advantage on attack rolls against it for 1 minute

Greatsword (Black Oath Blade). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a Divine Smite (Recharge 5–6), the attack deals an extra 13 (3d8) radiant damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AndreMontbard

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